Hold an additional equipment charge (+1 per stack). Note that a few items have several scaling statistics that use different scaling methods. However, most items stack consistently in one of 3 ways, and scale in a similar manner to items of the same category. While many items stack in the way you would expect (having 3 items triples the effect, for example), many others do not. This is especially true for items that stack non-linearly, as explained below. Note that for some items, the listed value in-game does not reflect the actual effect of the item. The effect of stacking on each item is described in the item's page. both have a chance to apply an effect that deal damage on a hit, but while stacking the former increases the damage of its effect, stacking the latter increases the chance of its effect occurring. Gain +10% chance to bleed enemies on hit.ġ0% (+10% per stack) chance to bleed an enemy for 240% base damage. 1ġ0% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. Most items have one or two numerical variables that increase with stacking, but that variable is not always the same between items. raises movement speed by 14%, which is good, but stacking 30 of them would result in a 420% increase, which is extremely good for both mobility and evasion. Increases movement speed by 14% (+14% per stack). For example, a single Paul's Goat Hoof Paul's Goat Hoof The more stacks an item has, the more that effect is noticeable. but.) have amplified effects when stacking. Picking up additional copies of an item is called "stacking" the item, and the total number of items of the same item is often called "stacks" of that item.Īll items in the game (with the exception of equipment and one special item Beads of Fealty As their run continues deeper and deeper, they will eventually find copies of items they've previously encountered. Tougher Times, a frequently misunderstood and miscalculated itemĪs players run through stages, they will collect Items from Chests and other sources.
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